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20080527소식 Emulator알림

[Arcade] Raine 0.50.13
Raine 0.50.13 / Neoraine 1.1.5 !
Wow, this one took much longer than the previous one !
At least this time I didn't rush it, and it should be much better !

Except the usual bug fixes (and there are quite a few, see the changelogs for some of them), there is quite a lot of new stuff added.
The bigest one is the new console, which isn't anymore a bag of bugs, and which allows to have the first cheats for mslug/ironclad and ssrpg. See the forum and the integrated help if you are interested.
But there is new stuff for everyone this time :

For raine, a surprising fix for the cps2 driver, us classic golf becomes playable (even if it's a very weird game), the 8bpp games are finally fixed and optimized.

For neoraine : it now supports reading audio tracks directly from the bin file, or from an audio cd ! Try not using an audio cd if you can though, because it's the less precise way to read audio tracks here. With this it probably supports all the possible ways to play an audio track now ! With this, quite a few fixes, and the new cheats.

Well I think we are slowly reaching the end, the point where I don't see any interesting new stuff to add to raine. Maybe try to add some C versions of the cpu emulators so that it becomes portable for the psp, but I am not sure I have enough motivation for that yet... If you have new ideas for raine or neoraine, you can post them ! Grin
Posted by Tux on May 27 2008, 09:57 pm | 1 comment | Write Comment
Latest version Extras Old versions
Available files for version 0.50.13
Changelog
Source (.tar.bz2) (1.9 Mb)
Windows binary (2.0 Mb)

For neoraine, look there


For linux, you can use this debian package. To have raine automatically updated by apt everytime we release a new version, just add this line to your /etc/apt/sources.list file :
deb http://raine.sourceforge.net unstable main 

You can also compile raine from source, but the docs for that are still about the old versions < 0.50.0. Basically the changes in 0.50.0 are that you don't need allegro anymore (except if you want to build the savegame converter), and you need SDL_image and SDL_ttf. Here is a short guide about what you will need for that.
Logiqx has also some notes about compiling raine32.
raine (0.50.13) unstable; urgency=low

* us classic golf (seta game) finally works correctly. In fact it never
worked, even in 0.43.0 it had bad colors, the set now requires the color
proms for good colors, so you might have to upgrade to romset.
* cps2: fixed a priority problem in nwarr when taking Anakaris. It was a
stupid mistake, but which went unnoticed for a very long time ! so the fix
affects every cps2 game, but AFAIK it was noticeable only in this game...
* gui: game selection was partially broken in previous version
* gui: changing a menu value with the mouse didn't work well in previous
version (you had to use the keyboard for that !).
* The 8bpp games are working correctly when using normal blits, + the
palette updates are now more efficient (it's still less efficient than the
normal games, but it's better).
* The console isn't anymore a bag of bugs and becomes usable, you can now
create scripts, and execute them from the cheats dialog (which gained a
keyboard shortcut in the process - alt-c by default, change it if you
already use alt !). I have added some basic cheats using the console for
ironclad, mslug and ssrpg. If you are interested, read the topics on
rainemu forum about the console, and see the integrated help (help
command).

[Arcade] Model 2 Emulator v0.7 WIP #2 cd.

Re: Model 2 Emulator 0.7 WIP (#2)

Notapor lucisac el Mar May 27, 2008 4:25 pm
Bah, tommorow morning, I wish, well 0.6 did take me by surprise though. Don't tease, I just spent the last 2 hrs (4 in total) working on a surprise for you and ElSemi. I'm trying to do some good here too you know!

Re: Model 2 Emulator 0.7 WIP (#2)

Notapor Wesker el Mar May 27, 2008 8:42 pm
Mas novedades... otro cambio importante en el apartado gráfico. A partir de ahora será imprescindible tener una tarjeta gráfica con soporte para Vertex Shader 1.0 y Pixel Shader 2.0. Gracias a ello se han solucionado muchos problemas, aunque no todos de momento... ;)
Adjuntos


Model 2 Emulator v0.7 WIP (Clipping)

Model 2 Emulator v0.7 WIP (Clipping)
[Arcade] Story.dat & mamescore.ini. & default.el 20080527
MAMESCORE files

MAJ / Updated : 27/05/2008 22:11
pour enregistrer les fichiers, faites bouton droit -> enregistrer la cible sous...
to save those files, do right click -> save target as...


story.dat (469.09 Ko)

ce fichier va permettre d'afficher dans MAME les records établis sur MAMESCORE. Utile pour avoir une idée des scores à battre et du niveau des joueurs... Téléchargez story.dat et copiez-le dans le répertoire de votre MAME (le fichier doit se trouver dans le même dossier que l'*.exe de MAME)
Si vous préférez, téléchargez la version history.dat

This file allows you to see the MAMESCORE top scores in your MAME !
Download story.dat and place it in your MAME folder (with the mame*.exe)
Same file, if you prefer history.dat




mamescore.ini (14.58 Ko)

ce fichier permet de diffuser la liste des jeux dont des records sont dans MAMESCORE. Placez mamescore.ini dans le dossier "folders" de votre MAME (si ce dossier n'existe pas, crééz-le!) Lancez ensuite MAME et vous découvrirez sur la gauche un nouvel icone "mamescore" contenant la liste des jeux.

this file allows you to display the game list of MAMESCORE in your MAME (32 and derivatives). Download it and place it in the "folders" directory (create the folder if needed) Launch MAME and you'll see a new icon "mamescore" with the game list.



default.el (22.61 Ko)

ce fichier permet de diffuser la liste des jeux dont des records sont dans MAMESCORE avec le Front-end emuloader. Placez default.el dans le répertoire "resources\favorites" de emuloader.

this file allows you to display the game list of MAMESCORE in your Emuloader Front-end. Download it and place it in the "resources\favorites" directory.
[Arcade Tool] Clrmamepro 3.115
ClrMamePro ist ein Romtool für Windows

cmpro 3.115

May 27, 2008
New version, some multi-threading added and NoIntro's 1G1R mode. You can grab the latest version here.
Also updated the samples dat with alphamc07 information (check the italian MAME forum if you're looking for the files). The latest Gorf updates will be included as soon as the driver sample information is fixed in mame (hopefully in u3). You can grab the latest datfile here.

Download

Here you can download the latest version of clrmamepro.
clrmamepro 32bit 3.115 (zip) (1605kb)
clrmamepro 32bit 3.115 (exe) (1587kb)
clrmamepro 64bit 3.115 (zip) (2133kb)
clrmamepro 64bit 3.115 (exe) (1740kb)

Vista user note:

If you install cmpro to a protected folder like C:\program files\, you have to set the compatibility properties of cmpro.exe to 'run this program as administrator' to work correctly or you have to disable UAC. In other folders it should work fine without setting this property and without the need of disabling UAC.

Linux WINE/Mac Crossover user note:

If you got problems with the main window, set the option 'Adv_HideWindow = off' in cmpro.ini. In case you don't have a cmpro.ini yet, create one with the following two lines:
[CMPRO SETTINGS]
Adv_HideWindow = off

Windows 9x Users:

Update your OS!

What's new recently?

3.115
  • added: NoIntro's 1G1R mode (related to the regions/languages modes from 3.114) This can be enabled in settings (for region/language dats only)
  • added: set information shows set description or optionally set name now
  • added: Rebuilder Beep() ;)
  • added: more support for sample-only sets
  • misc: set information tree is now sorted alphabetically after setdescription (not setname)
  • misc: renamed "Show All Missing" sets to "Hide Fully-Missing Sets" and inverted the behaviour
  • misc: sample parents which aren't listed (e.g. MAME's alphamc07) are added as sample-only sets
  • misc: settings import button is only available for rom/sample paths
  • misc: reading archives is done in an own thread
  • misc: hash calculators run calculation md5/crc/sha1 in parallel in 3 threads
  • misc: chd verifyer runs md5/sha1 calculation in parallel in 2 threads
  • misc: rebuilding with addpaths doesn't reopen progresswindows per addpath anymore ('minimize & forget')
  • misc: unneeded check detects sample-only sets in rompath and viceversa
  • fixed: very poor performance when background tasks exist running in IDLE mode
  • fixed: xml datfiles which may be parsable with a different engine.cfg aren't listed in the profiler
  • fixed: datfile's forcemerge mode didn't affect merger
  • fixed: addpath removes created empty rebuilder destination folder, so following addpaths fail
  • fixed: xml dats with size="-" are wrongly parsed
3.114a
  • fixed: set selection crashes (also on profile load)
  • fixed: scanner checksum check was broken for unpacked sets
  • misc: missing required (not obsolete/ignored) nodumps will lead to a red profile
3.114
  • added: Logiqx's / NoIntro release/region/language support: Added support for release information in console datafiles. If the datafile contains release information, the user can specify their own region and language preferences. The region and language preferences influence the ZIP names used for merged ROMs. CMPro will choose the most appropriate ZIP names for the user, based on their region and language preferences. Thanks go to Logiqx for the algorithm. De-/Activating regions/languages can be done here: settins->combo box->regions/languages. You can also modify the order there.
  • added: scanner popupmenu explore -> to either explore/open the belonging rompath or the set itself
  • added: an ini entry to make f205v and Tauchy happy ;)
  • misc: moved old option 'decompress rom and test crc32' to compressor settings as decompress files to memory (that's what it actually is)
  • misc: new Scanner->Checksums->'decompress rom and test crc32' is now exactly what it says and it also checks against header and datfile crc32
  • misc: rebuilder auto-memory option default value is now disabled
  • misc: changed orientation of settings arrow buttons
  • misc: setinfo shows prefered name, changed arrow button orientation, default editbox is 'select sets'
  • fixed: resource-only dats in deprecated format and without header weren't loaded
  • fixed: -listinfo dat export misses a closing quote on romof tags with spaces
  • fixed: fuzzygamesearch scoring algorithm doesn't detect sets with more than one identical crc as wrong named
3.113
  • misc: reduced database memory footprint a bit
  • misc: reduced cache file size slightly
  • added: dat output format selection
  • fixed: xml header parser only accepted 'forcepacking' but not 'forcezipping'
  • fixed: bios-only dats can't be loaded
  • fixed: header element "email" had too many spaces
  • fixed: wrong "sharing issue" message for some chds
  • fixed: batchrun - min/max progress window in progress-only mode shows scannerwindow, too
  • fixed: batchrun - rebuilder progress window assertion when switching profiles
  • fixed: batchrun - pause value is only kept when hitting ok
  • fixed: batchrun - "for default setting use" is not initially set
  • fixed: batchrun - profiles get reset to 'not scanned' when using a rebuilder-only run
  • fixed: batchrun - profiler doesn't do a refresh when stopping batchrun during cache read or import
3.112c
  • fixed: xml export shows a crc=0 for nodumps
  • fixed: www profile xml creator doesn't include xml dats
  • fixed: about window frame was wrong
  • misc: added dtd reference to xml header
3.112b
  • misc: added another seeking step to find fixable missing roms
  • fixed: game tags manufacturer/year didn't follow the dtd rules when exporting
  • fixed: xml datfile detection randomly doesn't work in profiler
3.112
  • added: support for upcoming new xml datfile headers
  • added: support for 4 new datfile header fields (date, email, url, homepage)
  • added: support for new game/gamelist tags and cmpro's rebuildto/date tags
  • misc: all datexports now use the xml format
  • misc: engine.cfg's cachefile tag is obsolete. Every profile is cached now.
  • misc: setinfo also shows romof and rebuildto information
  • misc: rebuilder memory for no recompress is limited to 1/2 physical ram or 1GB max
  • misc: some WINE related updates for non modal progress window
  • fixed: /xml commandline parameter crashed when reading xml dats
  • fixed: removing parent/clone relationship didn't set romof tag correctly
  • fixed: red/green profile indicator is not reset when updating an exe based dat
  • fixed: rebuilder remove source can accidently remove an empty backup folder
  • fixed: scanner's automatic move to correct set failed in some cases
clrmamepro 3.111a
  • misc: sysinformation and system picker windows now got a cmpro icon
  • misc: 'checking unknown sets' dialog shows processed filename before working on it
  • misc: toggling a check box for scan tree update, autoscroll is disabled during update
  • misc: speed optimized "deeper check for fixable missing files"
  • fixed: wrong zipclass exception handling may cause crashes when working on corrupt zips
  • fixed: xml datfile check didn't use the engine.cfg replacement settings (mess import issue)
clrmamepro 3.111
Going 64bit...
  • misc: several internal 64bit updates
  • misc: 64bit clrmamepro exe available as separate download
  • misc: updated updateprogram to pick correct 32/64bit package
  • misc: updated to latest fully licensed ziparchive non-mfc version & new 64bit unrar dll
  • misc: remove-rebuilt-source files now works for all parts of a split-rar too
  • misc: more detailed parse error messages showing the last successfully parsed set
  • misc: some small internal preparations for upcoming new xml datheaders
  • fixed: negative windows positions lead to not visible windows
  • fixed: wrong parser error message when no setformat.xml is available
  • fixed: new rebuilder destination folder isn't removed when stopping at rebuilder warning prompts
clrmamepro 3.110a
  • fixed: crash when fixing size of a not compressed rom
  • misc: some minor internal changes on the window-fits-on-screen test
clrmamepro 3.110
  • misc: updated unrar.dll which fixes crashes with incomplete split rars
  • misc: updated have/miss list to handle fake clones, nodump-only sets correctly
  • misc: update dat dialog is now resizeable
clrmamepro 3.109c
  • fixed: dat export exports 'flags baddump' in a wrong way which get reloaded as crc 0xf
  • misc: main window can be put to 0/0
  • misc: profiler's create doesn't care anymore about exe sharing access issues
  • misc: minimum OS requirement is now W2k and higher
clrmamepro 3.109b
  • misc: first compile in new VS2008 environment with some minor code cleanup
  • misc: 0-byte rom files are not handled as nodumps anymore
  • misc: fix dat header includes xmlheader statements (if available in the original dat)
  • fixed: dat export failed for roms with a not specified crc32
clrmamepro 3.109a
  • misc: main button bar remembers focus
  • misc: set information -> 'unload' (set list) button added
  • misc: set information -> you can use '%h=1' in 'select sets' to select sets with chds
  • misc: set information -> you can use '%p=1' in 'select sets' to select sets with samples
  • misc: set information -> split 'mark parent/clones' to two separated checkboxes
  • misc: set information -> mark parent/clones checkboxes also affect loading of set lists
  • misc: don't show warning for clones where all not-parent roms are nodumps
  • misc: introducing datfile header switch "forcenodump" which can be 'obsolete', 'ignore' and 'required': obsolete = default (nodumps are marked as unneeded, missing ones are not shown); ignore = existing nodumps are not marked as unneeded, missing ones are ignored; required = existing nodumps are not marked as unneeded, missing ones are shown
  • misc: dir2dat->nodump header options available
  • misc: allowing empty set definitions (theoretically this allows using of pseudo parents)
clrmamepro 3.109
  • fixed: a chd can get wrongly parent/clone assigned when parent set got > 1 chds
  • fixed: rare wrong "Can't remove files from..." message
  • misc: added warning when a MoveFile operation fails
  • misc: warnings window's clear option also re-hides the window
  • removed: nodump handling controls
clrmamepro 3.108b
  • misc: removing parent/clone relationships for sets which got nodump roms in one and valid dumps (for the same roms) in a clone/parent set. Prevents from overwriting each other when merging.
  • fixed: showing wrong (clone) color for removed parent/clone relationship sets in setinformation tree
  • fixed: memory leak when leaving with "The program is already running!" message
  • fixed: rare crash in system->auto detect sysdef paths
clrmamepro 3.108a
  • misc: nodump handling is now locked to 'hide missing', disabled 'create missing' and enabled 'mark no dumps as unneeded'.
clrmamepro 3.108
  • added: split rar support ("remove rebuilt source files" removes only first part though")
clrmamepro 3.107b
  • fixed: biosset assignment routine assigned some wrong biossets (CVS) in MAME .121u3.
clrmamepro 3.107a
  • misc: systems and setinfo window got max/min boxes
  • misc: memory usage for no recompress is limited to max 1GB (also in auto mode)
  • misc: settings->unneeded masks can be added by drag'n drop
  • misc: updated unrar.dll
  • fixed: search folder for crc32 was partially broken
  • fixed: about drag'n drop size information was wrong for files (not archives)
clrmamepro 3.107
  • misc: changed WindowToFront method which doesn't falsely stick the window as topmost sometimes
  • misc: showing warning about crc32= 1/-1
  • misc: removed a typo in dir2dat tooltip
  • misc: added a n64 header xml description (thanks Cue)
  • misc: www profiler xml creator allows optional subfolder scanning
  • misc: Linux WINE/Mac Crossover users: adding a cmpro.ini setting "Adv_HideWindow = off" helps you when you got issues with the showing/hiding of the 6 button bar
clrmamepro 3.106c
  • fixed: fullmerged 'create missing nodump' sometimes selected clone folder
clrmamepro 3.106b
  • fixed: fix-missing-rom for full merged sets didn't work correctly
  • fixed: uncompressed clones scan was broken
clrmamepro 3.106a
  • misc: several updates to the window rendering system (incl. not stealing focus correct minimizing, warnings window only shows issues, etc.)
  • misc: allowing not existent sampleparents (invaders)
clrmamepro 3.106
  • misc: Linux WINE: changed systime convertion to work flawlessly (www profiler)
  • misc: Linux WINE: launch button bar isn't hidden anymore (but minimized). This increases compatibility and even fixes some MS Windows issues.
  • misc: Linux WINE: changed warnings window. It will now automatically appear if something appears in it. You can still minimize it then.
  • misc: several windows correctly appear at the front now.
  • misc: treectrl and listctrl bitmaps are now 24bit and different
  • misc: F2 (edit label) functionality to several list and tree controls
  • misc: listing corrupt containes (corrupt chds, zips...) in the stats
  • misc: disabled "Possible missing alternative samples folder" in the database checker MAME doesn't load samples from a parentset when no sampleof tag is given. In consequence you may need some more samplesets for MAME now.

ZipMax

Here you can download the latest version of ZipMax. It's not being developed anymore. Read the how2compile.txt & copyright.txt before compiling zipmax. Both files are available in the archive.
You may need 7zip's zip program to use it. Here you can also download Ben Jos Walbeehm's Tools:
[Arcade Tool] ClrMamePro 3.115┊简体中文版
发表于 2008-5-27 22:
[ROM管理工具] ClrMamePro 3.115┊简体中文版



Win32版本 介面简单翻译



http://www.clrmame.com/


3.115

  • added: NoIntro's 1G1R mode (related to the regions/languages modes from 3.114) This can be enabled in settings (for region/language dats only)
  • added: set information shows set description or optionally set name now
  • added: Rebuilder Beep() ;)
  • added: more support for sample-only sets
  • misc: set information tree is now sorted alphabetically after setdescription (not setname)
  • misc: renamed "Show All Missing" sets to "Hide Fully-Missing Sets" and inverted the behaviour
  • misc: sample parents which aren't listed (e.g. MAME's alphamc07) are added as sample-only sets
  • misc: settings import button is only available for rom/sample paths
  • misc: reading archives is done in an own thread
  • misc: hash calculators run calculation md5/crc/sha1 in parallel in 3 threads
  • misc: chd verifyer runs md5/sha1 calculation in parallel in 2 threads
  • misc: rebuilding with addpaths doesn't reopen progresswindows per addpath anymore ('minimize & forget')
  • misc: unneeded check detects sample-only sets in rompath and viceversa
  • fixed: very poor performance when background tasks exist running in IDLE mode
  • fixed: xml datfiles which may be parsable with a different engine.cfg aren't listed in the profiler
  • fixed: datfile's forcemerge mode didn't affect merger
  • fixed: addpath removes created empty rebuilder destination folder, so following addpaths fail
  • fixed: xml dats with size="-" are wrongly parsed
[Arcade Tool] Clrmamepro dat

WWW Profiler Link

You can receive the below datfiles directly with the www profiler by adding the url: www.clrmame.com/mamedats.zip

MAME related datfiles

I update the following datfiles only for full MAME releases, i.e. no updated dats during the u-build circle.
NAME AUTHOR(S) #SETS DATE
MAMEUI Cabinets JohnIV 1269 2008-03-25
MAMEUI Iconsnew JohnIV 3192 2008-05-06
MAMEUI Snapsnew JohnIV 3192 2008-05-06
MAME Artwork 20080213 Mr Do 601 2008-02-13
MAME Cabinets 20070205 Mr Do 977 2007-02-05
MAME Flyers (Pack 1 -5) X-Ray, R. Scherzer 2900 2008-03-25
MAME Marquees 20080206 Eldio, R. Scherzer 1540 2008-02-06
MAME CPanels 20080325 Mr Do 1883 2008-03-25
MAME Samples 20080527new R. Scherzer 55 2008-05-27
MAME Titlesnew
[Arcade Tool] DatWorkshopPro v0.125u2
Tuesday 27 May 2008

As a result of the use of more advanced programming techniques,
the speed of Realdiff was significantly increased even with check sha1
Added a simple Archive Integrity Checker (only zip and 7z)
...more bugs fixed...
Dat Workshop Pro
Various Dat Manipulation Tools
downloadDownload (Full Setup Package)
Downloaded : 3 times.
[Computer Commodore64] Hoxs64 v1.0.5.22
Hoxs64 is a Commodore 64 emulator for Microsoft Windows 2K/XP/Vista. The emulator substantially reproduces this legacy machine in minute detail. Hoxs64 is available for download.
Hoxs64 is written by David Horrocks with the help of documents written by the following people.
Many thanks to:

  • Christian Bauer for the VIC-II 6569 info.
  • Marko Makela for the CPU 6510 info.
  • Wolfgang Lorenz for the CIA 6526 info.
  • Ruud Baltissen for the floppy disk controller info.
  • Mariusz Mlynski for testing and help with SID.
  • Emiliano Peruch (iAN CooG/HokutoForce) for testing.
  • Stephan Parth for testing SID.
27 May 2008 v1.0.5.22
=====================
1) Adjustment to the 1541 drive head stepping logic to fix the demo Cafe Odd by Reflex that
was broken in the previous release.

[Console NEOGEO/CD] Neoraine 1.1.5
Raine 0.50.13 / Neoraine 1.1.5 !
Wow, this one took much longer than the previous one !
At least this time I didn't rush it, and it should be much better !

Except the usual bug fixes (and there are quite a few, see the changelogs for some of them), there is quite a lot of new stuff added.
The bigest one is the new console, which isn't anymore a bag of bugs, and which allows to have the first cheats for mslug/ironclad and ssrpg. See the forum and the integrated help if you are interested.
But there is new stuff for everyone this time :

For raine, a surprising fix for the cps2 driver, us classic golf becomes playable (even if it's a very weird game), the 8bpp games are finally fixed and optimized.

For neoraine : it now supports reading audio tracks directly from the bin file, or from an audio cd ! Try not using an audio cd if you can though, because it's the less precise way to read audio tracks here. With this it probably supports all the possible ways to play an audio track now ! With this, quite a few fixes, and the new cheats.

Well I think we are slowly reaching the end, the point where I don't see any interesting new stuff to add to raine. Maybe try to add some C versions of the cpu emulators so that it becomes portable for the psp, but I am not sure I have enough motivation for that yet... If you have new ideas for raine or neoraine, you can post them ! Grin
Posted by Tux on May 27 2008, 09:57 pm | 1 comment | Write Comment
Latest version Extras Old versions

Try to read this page first before asking silly questions, especially the "Requirements" part. Then you can download the thing and have fun :

Current version : 1.1.5. Changes.
neoraine 1.1.5, win32 binary

Old 1.0.x version :
neoraine 1.0.6, win32 binary package


The source is included in the source for raine >= 0.50.6, use makefile.neocd to build neoraine. You'll need all the raine required libs + SDL_sound.
Notice : if you want flac support in SDL_sound, you'll need the latest svn version of SDL_sound, the devs seem to think official releases are not very usefull ! Even in debian, the latest package of SDL_sound doesn't support FLAC as I write this (march 2008).
And if you want to build this in windows, well, I am still looking for a way to build a dll for FLAC and SDL_sound, so if you find one, tell me !
Compiling neoraine-1.0.6 and before is easier because it uses SDL_mixer instead of SDL_sound, and there are binary packages available for windows.
The debian package is available from the one used for the raine package.

Extras for neoraine :

pbeditcd : a level editor for the neocd version of puzzle pubble by Stephh ! It's a command line editor, you need a text editor to edit the levels, doc included, and you can ask questions on the forum !

Memory cards : put these in your savedata directory to use them...

mslug.bin : memory card for mslug with level selection until level 6 (made by Stephh too !).
mslug2.bin : memory card for metal slug 2 with level selection until level 6 (made by Stephh too !)

From ReyVGM of the rainemu forum :
Real Bout Fatal Fury Special saved before the Krauser fight
Real Bout Fatal Fury Special saved before the Geese secret fight : this one is a bonus fight, you'll see the ending sequence even if you loose this fight.
Art of Fighting 3 with all extras unlocked.

Why a neocd emulator using the raine engine ?
  1. A few years ago, I worked on neocdpsp, a neocd emulator for the psp. And after a while I wanted to run this in linux, and by the way finish the emulation which was never completely finished at that time...
  2. There is no decent neocd emulator for linux (and don't tell me to run it in wine !)
  3. Neocd is about running some of the best neogeo games, with cd-quality music. I noticed last summer that a few neogeo games were running very badly on a 1 Ghz computer pluged to a tv, so it could be interesting to have a fast one for a change...
Status
The emulator had to support the format supported by the psp for the games, that is a zip for the game files, and some mp3s for the music. Neoraine also supports a few other formats listed further in this doc, but if you try to use an original neocd cd, it will run the game without music ! That's because I don't support cd music, mainly because I have no easy way to play an audio cd in linux with sdl and hear something (the cdrom drive has no cable to the sound card), and there is no way to play it digitaly. So you'll have to rip the cd in this case, more about this later.

The emulation is fast, but it doesn't try to emulate the raster effects. As a result, "riding hero" is unplayable because they simulate 3d effects using raster interrupts in this game. There might be a way to emulate this without slowing down too much, but sorry I don't have the motivation for this now (and ridhero is not a very good game anyway, which doesn't help the motivation at all !). This is the only known neocd game which can't be played.
By the way there a few improvements compared to the neocdpsp version, and savegames are supported for most games (not all of them, but they are not really necessary because of the memory card, savegames are usefull for debuging mostly).
Differences with raine
I made a separate executable, and a separate makefile (makefile.neocd), but finally there are very little differences :

  • There is no game list. When you try to load a game, you just browse files, and select a file to load, there are no known crcs to be checked
  • If you change the sample frequency, you'll have to restart neoraine to apply the change. It's to avoid to restart the cd track everytime you call the gui from neoraine. Anyway you should always play at 44 Khz since the audio tracks are at 44 Khz.
  • In "Sound options" you can choose music volume and sfx volume now. It's because depending on the game, music can be too low or too loud so it can be usefull to make adjustements. Notice that if you put these 2 to 10 (maximum), you will probably get some distortion...
    That's all ! At the begining there were no cheats and no hiscores but finally I noticed that a few neogeo cheats/hiscores work also for the neocd version. Not all of them are working, but quite a few do. The neocd cheat file is named "neocheats.cfg" instead of "cheats.cfg" to allow to have raine and neoraine in the same directory, but they have the same format. For now neocheats.cfg is just a direct conversion of what Stephh had for neogeo, we might release something more specific to neocd later (for example, there are no cheats for mslug for now).
    Formats supported for the games
    The games are all in cd format, so neoraine accepts one of these :
  • If you have copied the cd files somewhere, there is an ipl.txt in these files, so neoraine accepts the ipl.txt file directly, this is the most basic format (direct file access).
You can also zip the contents of the cd, and pass the zip file to neoraine. The zip file must contain an ipl.txt file in its root directory to be accepted.
Cds in a ripped form will have a cue file, an iso/bin file, and some wav or mp3 files for the audio. So the cue file is supported.
For the audio files they can be in mp3, ogg, or wav files for the hysterics of the "accurate" audio ! I recommend mp3 for the tracks. So basically you should have 1 directory / game, with game files + audio files in this directory. Then when you load a game, you browse to this directory and pass the required file (zip or cue usually).
For compatibility with neocdpsp, audio files can also be placed in a neocd.mp3 directory in the game directory. So for example you would have :
Directory: Metal Slug
|- mslug.zip or mslug.cue
|+
 |-neocd.mp3
 |+ track01.mp3
  |-track02.mp3...

If you don't use a cue file with the exact file names of the audio tracks in it, then you must have the track number on 2 digits in the filenames. So track1.mp3 won't be accepted, but "Metal Slug - 01 - Opening.mp3" will be accepted. If you use a cue file then audio filenames can have any format.

Notice that you can run a game from the command line if you want to by passing the main file (zip, cue or ipl.txt) on the command line.
Requirements
You'll need neocd.bin, which is the neocd bios. I can't put it in the neoraine package, but it's quite easy to find on internet. Put either neocd.bin directly in the raine directory (/usr/share/games/raine for unix versions), or neocd.zip if you prefer (the file must be named neocd.bin in the zip file in this case and the crc isn't checked).
Notice that the unix version uses the raine data directory. It's because most of the data files are shared between the 2 of course. For now the debian package of neoraine requires that raine is installed for its data files. I didn't want to make a separate data package just for that... maybe later.
Memory card
The neocd console had a memory card to save progress in the games. In neoraine, there is 1 memory card / game, saved in savedata/[game name].bin. When you get a message telling you that your memory card is not formated and asking you to press button A to format it, just press button 1. It's something to do the 1st time you use a new game. After this your memory card will be automatically reloaded everytime you load the game, and usually it allows you to restart at the level you reached last time. You get a very nice level selector in metal slug when you have this...
links
List of games. There are also a few reviews, and some FAQs
Wikipedia page about neocd
French site about neocd. The interesting point is that there is a section about non official neocd games...
Thanks
Thanks go for this version to : the neocdpsp community, for the motivation at that time, Yoyo for the original neocdpsp version 0.5, Stephh for his very good beta testing job.
I am not very good at writing docs, so I might have forgoten a few things, oh well, we'll see...
neoraine (1.1.5) unstable; urgency=low

* fix loading a mode1/2352 image with animations enabled
* Now supports audio tracks contained in the game image file (usually a bin
file). I tested with a mode1/2048 image and a mode1/2352 one, so it should
normally work everywhere. If you made your own image from a real cd, and
all you can hear is a big "sssssshhhhhhh" instead of music, then there is
a new option for you in sound options : "audio tracks format". Normally cd
tracks should always be in lsb format, but some cd player swap the bytes
when reading them, so you can try msb if the sound is broken for you, but
normally you should never have to touch this option.
* See raine changelog for the stupid gui fixes of previous version.
* Basic support for playing directly an audio cd : if no external audio
track can be found, then neoraine will try to play the 1st audio cd it can
find. In linux it works only if you have the cable between the cdrom drive
and your soundcard, in windows it works everywhere (converted to digital).
This is the less "efficient" mode of playing : looping isn't supported,
which means that in aero fighters the track won't loop during game play,
and for now it doesn't try to save the current track position in
savegames.
* When a cd track was played until its end, it stopped completely the cdda
and you couldn't hear anymore any track. It's fixed now.
* The demo of street hoop didn't play correctly if loading animations were
enabled. This bug affected only games which used the horizontal irq (very
few)
* disabled speed hack for magical drop 2 as it made the menu much harder to
use !

[Console Arcadia] AmiArcadia/WinArcadia 6.11
WinArcadia 6.11 (Windows): 27 May 2008
AmiArcadia 6.11 (AmigaOS 3): 27 May 2008
AmiArcadia 6.11 (AmigaOS 4): 27 May 2008
AmiArcadia 4.81 (MorphOS): 3 March 2008




AmiArcadia and WinArcadia emulate these Signetics-based machines:
Emerson Arcadia 2001 console family (Bandai, Emerson, Grandstand, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu, Palladium, Poppy, Robdajet, Tele-Fever, Tempest, Tryom, Tunix, etc.);
Interton VC 4000 console family (Acetronic, Fountain, Interton, Prinztronic, Rowtron, Voltmace, Waddington, etc.); and
Elektor TV Games Computer.
Features: ReAction GUI load/save snapshots windowed and full-screen modes CPU tracing trainer drag and drop support graphics scaling automatic load/save of configuration/game keyboard/joystick/gamepad/paddle/mouse/trackball support BIOS image not needed autofire warp mode gameplay recording/playback PAL/NTSC modes sprite demultiplexing narrow mode help windows source code debugger frame skipping redefinable keys save screenshots ARexx port network play real-time monitor locale support
AmiArcadia has been covermounted on Amiga Future (Germany), and has made the Aminet Top Ten, and is the most downloaded emulator on Aminet. The supported languages are currently English, French and Italian. AmiArcadia and WinArcadia were each awarded ratings of 5 stars by emuita.it. WinArcadia is recommended by NonMESS as the best emulator of these machines: "WinArcadia is the clear winner. For one, the Arcadia 2001's sound is much more clearly reproduced and is actually in tune with this emulator, compared to its competition. Second, WinArcadia gets credit for its use of the standard windowing GUI, which aside from other benefits allows for drag-and-drop support. Finally, I've run side-by-side tests of just about every game available for the system...highly accurate. Check this one out. WinArcadia is far more advanced than the MESS driver, with near-perfect emulation and tons of support for extras like save-state and graphics scaling. Definitely worth a look."
Requires (AmigaOS 3.x version): OS3.5+.
Recommended (AmigaOS 3.x version): OS4/MorphOS, RTG.
Requires (Windows version): Windows 9x/ME/NT/2000/XP/Vista.
Changes since 6.1:
Arcadia: "Save as SpriteMakerEA project..." command.
French translation (AmiArcadia only), thanks to Alexandre Balaban.
Miscellaneous improvements and bug fixes.
Download WinArcadia 6.11 for Windows [499K ZIP]
Download AmiArcadia 6.11 for AmigaOS 3.5-3.9 [594K LhA]
Download AmiArcadia 6.11 for AmigaOS 4.0 [1,120K LhA] ported by Alexandre Balaban (readme)
Download AmiArcadia 4.81 for MorphOS [469K LhA] ported by Stefan Haubenthal (readme)
If you would like to help translate AmiArcadia to other languages, please email us.
AmiArcadia (AmigaOS 3)
27 may 2008
Short: Arcadia 2001/Interton VC 4000/TVGC emul.
Uploader: amigansoftware@gmail.com (James Jacobs)
Author: amigansoftware@gmail.com (James Jacobs)
Type: misc/emu
Requires: OS3.5+
Replaces: misc/emu/amiarcadia_fr.lha
Version: 6.11
Architecture: m68k-amigaos >= 3.5.0

AmiArcadia emulates these Signetics-based machines:

* the Emerson Arcadia 2001 console family (Bandai, Emerson,
Grandstand, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu,
Palladium, Poppy, Robdajet, Tele-Fever, Tempest, Tryom, Tunix,
etc.);

* the Interton VC 4000 console family (Acetronic, Fountain, Interton,
Prinztronic, Rowtron, Voltmace, Waddington, etc.); and

* the Elektor TV Games Computer.

Features include: ReAction GUI, load/save snapshots, windowed and full-
screen modes, CPU tracing, trainer, drag and drop support, graphics
scaling, automatic load/save of configuration/game, keyboard/joystick/
gamepad/paddle/mouse/trackball support, BIOS image not needed, autofire,
warp mode, gameplay recording/playback, PAL/NTSC modes, sprite
demultiplexing, help windows, source code, debugger, frame skipping,
redefinable keys, save screenshots, ARexx port, network play, real-time
monitor, locale support.

The supported languages are currently English, French and Italian.

AmiArcadia is open source freeware. The source code was compiled using
SAS/C 6.58. It was written by James Jacobs of Amigan Software.

http://amigan.1emu.net/releases/
http://amigan.classicgaming.gamespy.com/

Changes since 6.1:
. Arcadia: "Save as SpriteMakerEA project..." command.
. French translation (AmiArcadia only), thanks to Alexandre Balaban.
. Miscellaneous improvements and bug fixes.
AmiArcadia (AmigaOS 4)
27/5/08
Short: Arcadia 2001/Interton VC 4000/TVGC emul.
Author: amigansoftware@gmail.com (James Jacobs), port by Uploader
Uploader: Alexandre Balaban <alexandre balaban fr>
Type: misc/emu
Version: 6.11
Replaces: misc/emu/amiarcadia_os4.lha
Architecture: ppc-amigaos >= 4.0

OS4 Port
========

This port should have the same functionnalities than the 68k version
except for :
- analog joystick support is disabled,
- AmiUpdate support is added.
- this archive already contains my french catalog

If you ever find a problem that does not exists in the 68k version,
please contact me direclty, for any other contact James.

OS4 History
===========

- 6.11 : Corrected a bug in the full screen mode that crashed before.

26/05/2008,
Alexandre.


Original Port
=============

AmiArcadia emulates these Signetics-based machines:

* the Emerson Arcadia 2001 console family (Bandai, Emerson,
Grandstand, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu,
Palladium, Poppy, Robdajet, Tele-Fever, Tempest, Tryom, Tunix,
etc.);

* the Interton VC 4000 console family (Acetronic, Fountain, Interton,
Prinztronic, Rowtron, Voltmace, Waddington, etc.); and

* the Elektor TV Games Computer.

Features include: ReAction GUI, load/save snapshots, windowed and full-
screen modes, CPU tracing, trainer, drag and drop support, graphics
scaling, automatic load/save of configuration/game, keyboard/joystick/
gamepad/paddle/mouse/trackball support, BIOS image not needed, autofire,
warp mode, gameplay recording/playback, PAL/NTSC modes, sprite
demultiplexing, help windows, source code, debugger, frame skipping,
redefinable keys, save screenshots, ARexx port, network play, real-time
monitor, locale support.

The supported languages are currently English, French and Italian.

AmiArcadia is open source freeware. The source code was compiled using
SAS/C 6.58. It was written by James Jacobs of Amigan Software.

http://amigan.1emu.net/releases/
http://amigan.classicgaming.gamespy.com/

Changes since 6.1:
. Arcadia: "Save as SpriteMakerEA project..." command.
. French translation (AmiArcadia only), thanks to Alexandre Balaban.
. Miscellaneous improvements and bug fixes.

WinArcadia (windows)
27/5/08
Short: Arcadia 2001/Interton VC 4000/TVGC emul.
Uploader: amigansoftware@gmail.com (James Jacobs)
Author: amigansoftware@gmail.com (James Jacobs)
Type: misc/emu
Requires: OS3.5+
Replaces: misc/emu/amiarcadia_fr.lha
Version: 6.11
Architecture: m68k-amigaos >= 3.5.0

AmiArcadia emulates these Signetics-based machines:

* the Emerson Arcadia 2001 console family (Bandai, Emerson,
Grandstand, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu,
Palladium, Poppy, Robdajet, Tele-Fever, Tempest, Tryom, Tunix,
etc.);

* the Interton VC 4000 console family (Acetronic, Fountain, Interton,
Prinztronic, Rowtron, Voltmace, Waddington, etc.); and

* the Elektor TV Games Computer.

Features include: ReAction GUI, load/save snapshots, windowed and full-
screen modes, CPU tracing, trainer, drag and drop support, graphics
scaling, automatic load/save of configuration/game, keyboard/joystick/
gamepad/paddle/mouse/trackball support, BIOS image not needed, autofire,
warp mode, gameplay recording/playback, PAL/NTSC modes, sprite
demultiplexing, help windows, source code, debugger, frame skipping,
redefinable keys, save screenshots, ARexx port, network play, real-time
monitor, locale support.

The supported languages are currently English, French and Italian.

AmiArcadia is open source freeware. The source code was compiled using
SAS/C 6.58. It was written by James Jacobs of Amigan Software.

http://amigan.1emu.net/releases/
http://amigan.classicgaming.gamespy.com/

Changes since 6.1:
. Arcadia: "Save as SpriteMakerEA project..." command.
. French translation (AmiArcadia only), thanks to Alexandre Balaban.
. Miscellaneous improvements and bug fixes.
[Console SNES] Snes9xTYLsmcm Test 4 27/05/08
27 may 2008, 14:43
Snes9xTYLsmcm Test 4 27/05/08 Release
The unknown jap coder - rumoured to be ruka has once again released a new build of the snes emulator for the PSP.

no idea whats new but check it out for yourself.

Download and Give Feedback via Comments
Attached Files
File Type: zip s9xTYLslimmecm_test4_0527.zip (943.2 KB, 172 views)
[Console SNES] Snes9xTYLsmcm Test 5 27/05/08
SNES emulator for the PSP.
27 may 2008, 22:32
psp Snes9xTYLsmcm Test 5 27/05/08 Release - Snes Emulator for PSP

The Unknown Jap Coder whom we think maybe Ruka has released yet another version of the Snes emulator for the PSP, with this version it seems that adhoc is back and according to users this is the best version of the Snes emulator so far.

But use your own judgement.

Download and Give feedback and Compatability Reports Via Comments
Attached Files
File Type: zip s9xTYLslimmecm_test5_0527.zip (970.9 KB, 281 views)
[Console SNES] SNES9X v.3.0 LoPsT
A port of Snes9X to the Wii from LoPsT,

Emu SNES9X v.3.0 - Sincronización rápida Wiimote, PAL60, etc

Mensajepor lopst 27 May 2008 16:14
Emulador de SNES9X v.3.0 by LoPsT
Está basado en la versión SNES9X 1.43 v.0.1.2beta1

Esta versión incluye:

- Soporte para 2 Wiimotes (conexión rapida).
- Soporte de mando clásico.
- Soporte de Nunchuk (funcionan las diagonales).
- Soporte SD Frontal (para cargar roms y savegames).
- Soporte de savegame directo gcram (ahora si salva al salir del emulador).
- Soporte para nombre de ficheros largos.
- Soporte para ficheros comprimidos en ZIP.
- Soporte de salida al menu del HomeBrew Channel.
- Soporte para consolas con cable RGB PAL60 (Por fin!).
- Soporte para mandos de Game Cube (como no) xD

DESCARGA:

http://www.megaupload.com/?d=HMPP51VM
Mirror: http://rapidshare.com/files/118130438/Snes9X_by_LoPsT_v.3.0.rar

**** Configuración de los botones:

- Wiimote (mando en posicion horizontal):

Wiimote .......... SNES
---------------------
1 .................. Y
2 .................. B
+ .................. R
- .................. L
B .................. A
A .................. X
+ y - ........... SELECT
HOME ............ START
HOME y + .... Menu del emulador


- Mando Clasico:

Classic ........... SNES
---------------------
A .................. A
B .................. B
X .................. X
Y .................. Y
L .................. L
R .................. R
+ ............... START
- ............... SELECT
HOME ...... Menu del emulador


Nunchuk ........... SNES
---------------------
A .................. A
B .................. B
Z .................. X
C .................. Y
LEFT .............. L
RIGHT ........... R
+ ............... START
- ............... SELECT
HOME ...... Menu del emulador



Instrucciones:
--------------
Dentro del fichero comprimido hay una carpeta "apps" y en el interior 3 carpetas:

snes9x eng ----> Versión en Inglés del emulador.
snes9x esp normal ----> Versión en Español del emulador (sin forzar a 60Hz PAL).
snes9x esp pal60 ----> Versión en Español del emulador con forzado de vídeo a 60Hz.

Copiar a la SD el emulador que useis: /apps/snes9x eng/ por ejemplo y listo! ya se puede ejecutar con el Homebrew Channel.

Dentro de cada carpeta hay otra llamada: ELF. Se trata del ejecutable en formato elf, por si se quiere usar para algo (es más recomendable el .dol). A quien no le funcione el boot.dol que lo sustituya por su correspondiente .elf (con el nombre boot.elf) y listo!


** Nota:
- Los juegos deben estar en la carpeta /snes9x/roms/
- Para guardar partidas debes tener creada la carpeta /snes9x/saves

¿Cómo se guarda partida por state?
1) Una vez estés jugando a un juego, sal al menú del emulador: Guardar/Abrir
2) STATE Manager
3) Elije sobre Dispositivo: SDCard (Wii SD)
4) Guardar State

¿Cómo se abre partida por state?
1) Abre el juego que tenga partida guardada, sal al menú del emulador: Guardar/Abrir
2) STATE Manager
3) Elije sobre Dispositivo: SDCard (Wii SD)
4) Abrir State

***Recuerda que este emulador guarda la partida automáticamente en los juegos que tienen esta opción como si de la SNES se tratase ;)


-------------------------------------------------------------------------------------------------------------------------------
Muchas gracias a Waninkoko y Marcan por la ayuda técnica ;) y a DRaGMaRe y Tony Cool por ser mis testers :)
-------------------------------------------------------------------------------------------------------------------------------

.
Ultima edición por lopst el 27 May 2008 23:50, editado 5 veces
[Console SNES] Snes9xpp XE 504
A new version of the SNES emulator SNES9xpp XE is now available.
2008-05-27
Edit

Snes9xpp この見出しの固定リンク

Edit

Snes9xppとは? この見出しの固定リンク

別名XPPSnes9xpp SE'Snes9xpp XESnes9xpp XE'
海外製エミュレータで対応していないものに対応している
海外製エミュレータ(Snes9x,ZSNES)で問題が出てしまう
ダビスタシリーズなどにもきちんと対応しています。
cepを利用して改造コードも可能
Snes9xpp SE'単体は改造コード機能はありませんが
cepを併用することで、改造コードの入力や検索が可能です。
PARで検索した改造コードもそのまま利用できます。
お手軽ゲーム機能搭載
Snes9xpp SE'には改造コード自体が内蔵されていて
それを利用することで簡単にゲームを改造することができます。
日本語対応
製作者さんが日本の方なので、ほぼすべて日本語で書かれています。
Edit

公式サイト この見出しの固定リンク

Zophar's Domainさんにて、Snes9xpp SE' (040914)が配布されているようです。
※2次配布禁止なので推奨はしませんが・・・
Edit

設定方法 この見出しの固定リンク

Edit

ハイレゾの設定方法 この見出しの固定リンク

ハイレゾモードにしていないと、ハイレゾ仕様タイトルで
文字が半分になったりする現象が発生してしまいます。
・・・設定方法・・・
1. Snes9xpp SE'を起動する
snes9xpp_hires1_01.png SIZE:264x285(2.4KB)
2. メニューバーから[オプション]-[ウインドウズサイズ調整]-[512x478]を選択する
snes9xpp_hires1_02.png SIZE:425x285(5.5KB)
3. ウインドウズサイズがハイレゾモード(512x478)になる
snes9xpp_hires1_03.png SIZE:520x524(3.1KB)
Edit

セーブデータ用フォルダの設定方法 この見出しの固定リンク

初期設定でもセーブデータ用フォルダは設定されてます。
Snes9xpp SE'のフォルダにある、snesnapsフォルダ
変更したい場合などは、以下の設定方法を参照してください。
・・・設定方法・・・
例)C:\Emulators\save\Snes9xppに設定する場合
1. メニューバーから[オプション]-[環境設定]を選ぶ
snes9xpp_save1_01.png SIZE:287x285(4.8KB)
2. [環境設定]ダイアログが開くので、[ファイル ディレクトリ設定]タブを選択
snes9xpp_save1_02.png SIZE:571x479(10.2KB)
3. [セーブファイル保存フォルダ]の横にある[参照]ボタンを押す。
snes9xpp_save1_03.png SIZE:571x479(7.2KB)
4. [フォルダの参照]ダイアログが開く。
snes9xpp_save1_04.png SIZE:377x307(5.9KB)
5. セーブデータ用フォルダに設定したいフォルダを選択して、[OK]ボタンを押す。
snes9xpp_save1_05.png SIZE:377x307(5.8KB)
6. [環境設定]ダイアログの[OK]ボタンを押す。
snes9xpp_save1_06.png SIZE:571x479(7.4KB)
Edit

コントローラの設定 この見出しの固定リンク

・・・設定方法・・・
1. メニューバーから[オプション]-[環境設定]を選択する。
snes9xpp_pad1_01.png SIZE:520x532(6.5KB)
2. [環境設定]ダイアログが開いたら、[コントローラー設定]タブを選択する。
snes9xpp_pad1_02.png SIZE:646x486(12.6KB)
3. [Up]の部分をクリックして、順番に設定していけばOK。
snes9xpp_pad1_03.png SIZE:646x486(14.8KB)
Edit

BS-X BIOSの設定方法 この見出しの固定リンク

サテラビューのタイトルでは、BS-X BIOSを利用しないと
文字が綺麗に表示できないものがあります。
・・・設定方法・・・
1. 必要になるファイルを用意する
「BS-X それは名前の盗まれた町の物語」を吸い出したもの
(ファイル名はBSXBIOS.SMCとします)
(NSRTでは、「BS Satellaview BS-X (BIOS) (J)」と認識されます)
2. BSXBIOS.SMCにヘッダがついている場合は削除しておく
ヘッダの削除方法
3. BIOSという名前のフォルダを作る。
4. BSXBIOS.SMCのファイル名をBSXBIOS.BINに変更して、BIOSフォルダに移動する。
5. BIOSフォルダをSnes9xppセーブデータ用フォルダに置く。
Edit

スーファミマウスの設定方法 この見出しの固定リンク

・・・設定方法・・・
Snes9xpp SE' (091404)で確認。
1. メニューバーから[オプション]-[環境設定]を選択する。
snes9xpp_mouse1_01.png SIZE:520x532(11.9KB)
2. [環境設定]ダイアログを開いたら、[SNES エミュレーション設定]タブに切り替える。
snes9xpp_mouse1_02.png SIZE:646x486(41.2KB)
3. [コントローラー 拡張デバイス関連]-[存在するデバイス]の[マウス]にチェックを入れる。
snes9xpp_mouse1_03.png SIZE:646x486(49.2KB)
※デフォルトでチェックが入ってます
4. キーボードの[7]キーを押して、[Mouse オン #1]に切り替える。
コントローラに戻すには、[Joypad オン #0]に切り替える
Edit

設定を初期化する方法 この見出しの固定リンク

Snes9xpp SE'の設定は、設定ファイルに保存されています。
設定ファイルを削除すれば、設定が初期化されます。
PPRO版 : Snes9XW_SE2_PPRO.ini
K6版 : Snes9XW_SE2_K6.ini
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メモ この見出しの固定リンク

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Snes9xpp SE'CRC32 この見出しの固定リンク

Snes9xpp SE'CRC32を記載しておきます。
※ファイルサイズとCRC32が一致していれば
※偽装されている可能性は非常に低いので
Snes9xpp SE' (040914)
ファイルサイズ(Byte) 460,288
CRC32 08a80310
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配布中止について この見出しの固定リンク

現在、配布中止になっている模様。
ただ、501XXさんにメールで問い合わせれば配布してくれるようです。
開発は中止になっているわけではないので、
配布が再開されるまで気長に待ちましょう。
.....
◎配布中止の背景
501XX's Homepage v2.4の501XX's Forums v2.4に書かれていた
thomさん(501XX's ForumsでAdministrator権限を持つ人)の書き込み
5/20をもって配布は中止されています。

Snes9xpp SEの作者nose氏と501XXさん両氏によって
配布中止の判断がなされたものです。

理由はエミュレータというプログラムに対する各方面の認識が
変化して来ている、あるいはその恐れがあるという内容だったと
記憶しています。

よってこのサイトからの入手は不可能だと思われます。
◎メール対応による配布再開(既に終了)
おそらくないと思います。どうしても欲しいのであれば私宛にメールください。 
これからメールをいただいてもアップロードはしませんので…。 
◎一時的な配布再開(既に終了)
501XX's Homepage v2.4で一時的に配布再開。
一時的な配布は終了した模様です。
また一時的な配布再開が日曜までされるようです。
今回で一時的な配布再開は終わりのようです。
結構な数のメールを頂きましたので、とりあえずURLを公開します。
1日で消しますので、今まで落とし損ねていた人はお早めに。(ラストチャンス)
1日で消すといって忘れてました;  
今さっき消しました。
雑誌で紹介されたようで、そのおかげでファイルをアップして欲しいとのメールをいくつか頂きました。
日曜の夜には消すのでお早めにどうぞ。(今度こそラストチャンス)

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PPRO版とK6版、どっちを使えばいいですか? この見出しの固定リンク

Snes9xpp SE' (030527)付属の030527.mhtより引用
PPRO版とK6版については基本的にはPPRO版を使用してください。
ただしPPRO版が動かない場合のみK6版を使用してください。
そんなわけで、まずはPPRO版を使いましょう。
◎一応の解説

K6版:
K6系CPUに最適化。
K6/K6-2/K6-III

PPRO版:
P6コア系CPUに最適化。
Pentium Pro/Pentium II/Pentium III/Celeron/Athlon/Duron etc...

K6版=旧世代のCPU用なので、PPRO版を使いましょう。
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チートコード有効無効の謎 この見出しの固定リンク

Snes9xpp SE'には改造コード機能はないのですが、
メニューバー-[オプション]-[Snes9x 設定変更キー]に[チートコード有効無効]という設定があります。
この設定は、改造コードファイル(*.cht)を読み込むか読み込まないかを設定するものです。
例えば、outof.smcというロムイメージを起動した時に
セーブデータ用フォルダにoutof.chtがあった場合は
outof.chtに記述されている改造コード
ゲームが起動した状態から有効になっているという便利なものです。
改造コードファイルの作り方は、Snes9xZSNESのページを参照してください。
試してみると結構面白いかと。
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既知の問題 この見出しの固定リンク

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HTテクノロジ(Hyper-Threding)環境で動作が止まる この見出しの固定リンク

Hyper-Thredingが有効になっている環境の場合、
動作が遅かったり途中で止まってしまったりする現象が発生します。

Snes9xpp SE'を利用する場合、Hyper-Thredingを無効にしましょう。
最新版では設定することで解決します。
[環境設定]-[各種設定]-[HTサポート]にチェックを入れることで直ります。
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カオスシード 風水回廊記が動かない この見出しの固定リンク

Snes9xpp SE'(040914)では修正されてます。
カオスシード 風水回廊記が動かないようです。
動作はするがキーが効かない模様。

Snes9xpp SE'(040502)以降のバグで、Snes9xpp SE'(040121)では問題なく動きます。
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マリオのスーパーピクロスが動かない この見出しの固定リンク

Snes9xpp SE'(040914)では修正されてます。
マリオのスーパーピクロスが動かないようです。
警告画面が表示されて先に進めなくなる模様。

Snes9xpp SE'(040502)以降のバグで、Snes9xpp SE'(040121)では問題なく動きます。
Edit

コメント、間違い指摘など この見出しの固定リンク

専用スレッドがありますので、そちらにお願いします。
http://outof.org/xoops/modules/blues­bb/thread.php?thr=2&sty=1&num=l50

添付ファイル: filesnes9xpp_pad1_03.png 97件 [詳細] filesnes9xpp_pad1_02.png 54件 [詳細] filesnes9xpp_pad1_01.png 31件 [詳細] filesnes9xpp_mouse1_03.png 58件 [詳細] filesnes9xpp_mouse1_02.png 36件 [詳細] filesnes9xpp_mouse1_01.png 34件 [詳細] filesnes9xpp_save1_06.png 27件 [詳細] filesnes9xpp_save1_05.png 27件 [詳細] filesnes9xpp_save1_04.png 31件 [詳細] filesnes9xpp_save1_03.png 32件 [詳細] filesnes9xpp_save1_02.png 32件 [詳細] filesnes9xpp_save1_01.png 23件 [詳細] filesnes9xpp_hires1_03.png 29件 [詳細] filesnes9xpp_hires1_02.png 43件 [詳細] filesnes9xpp_hires1_01.png 39件 [詳細]
[Console] PcSX2图形插件 GSDX 1.8 (rev.767) 发布
2008-05-27
非官方编译PcSX2图形插件 GSDX 发布新版,

同步更新至 (rev.767) .
[Console ] PcSX2图形插件 GSDX 1.8 (rev.771)
2008-05-27
非官方编译PcSX2图形插件 GSDX 发布新版,

gsdx 771来了,<战神1>dx10下硬件加速不绿屏了






[Console Nintendo64] Unnofficial Daedalus R14 Beta CPM Version
unofficial version of this Nintendo 64 emulator for the PSP
May 27th, 2008, 20:37


I havent gone mad and this isnt a double post but today CaptainMorgan4 announced on our forums that he has also released a Daedalus r14 beta (Nintendo 64 emu for PSP)

Heres what CaptainMorgan4 posted about this release:
New Features Implemented in R-14beta:
- Dynarec Stack Optimisation = small speedup (located in the Rom Preferences)
- Highlight Inexact Blend Modes = replaces inexact blend modes with a placeholder texture (located in Global Settings)
- VFPU TnL = acceleration of vertex transform and lighting / small speedup (located in Global Settings)
- Clear Fragment Cache = clears the contents of the dynarec fragment cache / do this before loading a new game to avoid freezes and such (located after pausing a rom, works great too)
- Font in GUI has been altered (view pictures below)

The ME work on it is only partially done so the sound doesn't lag quite as much as R13 and it's slightly less gargled.
Download and Give Feedback and Compatability Reports Via Comments

Related Links:

Unnoficial Daedalus Beta 14 - Wally Version
Check out our Daedalus Compatability List Here and a newer list.
Attached Files
[HandHeld GameBoy/Color] AndroidBoy 1.0.7
A Java-based Gameboy and Gameboy Color emulator for mobile devices and PCs. If you want to play Gameboy games on your mobile phone you should try this emulator. For more information on the project see the Wiki pages http://javagb.wiki.sourceforge.net/.
May 27, 2008
Release Name: AndroidBoy 1.0.7
Notes:
The jar archive contains the compiled code of the AndroidBoy project.

This release is only for usage on Android-based mobile devices. Use the latest JMEBoy release for a version that can be used on J2ME-based devices.

After uploading the apk file to your mobile device, you should be able to run the emulator. In order to run Gameboy ROMs it is necessary to copy such ROMs onto your mobile device. You can then use the emulator to browse your mobile devices file system and load the program.

The javadoc zip file is meant for those who are interested in the class structure of the application, i.e. rather developers than end users.



Changes:
1.0.7 (based on SVN rev. 63)
- significantly reduced the memory requirements of the emulator
- add 16 CPU cycles after waking up from a HALT command
implemented LCD bug (bug ID 1968049)
- fixed bug that reading TIMA register prior to initialization of the timer leads to exception (bug ID 1964304)
- some fixes to the Joypad IRQ handling

1.0.6 (based on SVN rev. 39)
- first release
[HandHeld GameBoy/Color] JMEBoy 1.0.7
A Java-based Gameboy and Gameboy Color emulator for mobile devices and PCs. If you want to play Gameboy games on your mobile phone you should try this emulator. For more information on the project see the Wiki pages http://javagb.wiki.sourceforge.net/.
May 27, 2008
Release Name: JMEBoy 1.0.7
Notes:
The jar archive contains the compiled code of the JMEBoy project. The jad file contains a decription of the contents of the jar file and is needed on some devices.

This release is only for usage on mobile devices supporting J2ME with MIDP 2.0. Use the latest Android release for a version that can be used on Android-based mobile devices.

After uploading the jar file to your mobile device, you should be able to run the emulator. On some devices the jad file is also required to be transferred to the mobile device.

You may optionally execute the following steps to include Gameboy programs into the archive, prior to transferring it to the mobile device:
- Rename the .jar file replacing the .jar by a .zip
- Add the Gameboy ROMs (.gbc,.gb,.cgb) you want to be able to run to the programs folder and add these programs to the programs.txt file.
- Rename the archive replacing the .zip by a .jar
If your device supports the FileConnection API, then you may omit this step and instead transfer the programs to the file system of your mobile device and use the "Search Programs" menu entry to make these programs available to the emulator.
In case that you modify the jar archive as described above, you may not use the downloaded jad file as the file size information it contains is then incorrect!

The javadoc zip file is meant for those who are interested in the class structure of the application, i.e. rather developers than end users.



Changes:
1.0.7 (based on SVN rev. 63)
- significantly reduced the memory requirements of the emulator
- work-around issue that sound sample rate of 44100 KHz does not work by not offering this sample rate in the settings (bug ID 1968003)
- add 16 CPU cycles after waking up from a HALT command
implemented LCD bug (bug ID 1968049)
- added help page (bug ID 1966825)
- avoid calls of getGraphics on screen updates for better performance (bug ID 1964618)
- fixed bug that reading TIMA register prior to initialization of the timer leads to exception (bug ID 1964304)
- some fixes to the Joypad IRQ handling

1.0.6 (based on SVN rev. 39)
- first release
[HandHeld Gameboy/Color] JSwingBoy 1.0.1
A Java-based Gameboy and Gameboy Color emulator for mobile devices and PCs. If you want to play Gameboy games on your mobile phone you should try this emulator. For more information on the project see the Wiki pages http://javagb.wiki.sourceforge.net/.
May 27, 2008
Release Name: JSwingBoy 1.0.1
Notes:
You can run the emulator from the command-line by typing "java -jar <jarfile-name>" or, if your system is proporly configured, by double-clicking the jar file.

The javadoc zip file is meant for those who are interested in the class structure of the application, i.e. rather developers than end users.



Changes:
1.0. (based on SVN rev. 63)
- significantly reduced the memory requirements of the emulator
- add 16 CPU cycles after waking up from a HALT command
implemented LCD bug (bug ID 1968049)
- fixed bug that reading TIMA register prior to initialization of the timer leads to exception (bug ID 1964304)
- some fixes to the Joypad IRQ handling

1.0 (based on SVN rev. 48)
- first release

핑백



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